Difference between revisions of "InvisibleMaze"

From Hackstrich
(An alternative idea that I like the concept of lots :))
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* Hubs located at cross points which have high powered LEDs
 
* Hubs located at cross points which have high powered LEDs
 
* All run off the [[StrichLux]] system the same as [[Beacon4]]
 
* All run off the [[StrichLux]] system the same as [[Beacon4]]
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= Alternative Ideas =
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== Invisible Maze ==
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* As sensing jumping vs. standing is going to be hard, Gary at the lab suggested an "invisible maze" which I'm now trying to work out details for that would work.
 +
* Higher-resolution grid than was planned for TTT, maybe 5x5 1m or 2m squares?
 +
* Stepping into a square causes the system to generate a maze with the square you stepped in as the starting square.
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* Maze is briefly flashed on the lighting strips, then goes dark again.
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* "Bumping into a wall" on the maze causes a buzzer-type-sound and that wall to go red.
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** Would it also flash the entire maze again?  Probably need to wait and see what works best once the system is built.
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* Each bump is added up on some kind of scoreboard
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** Could have a high-score-board too, with some way for people to enter initials?
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* Would probably need voice prompts to tell people what to do?
  
 
[[Category:Current Projects]]
 
[[Category:Current Projects]]

Revision as of 15:19, 17 October 2012

This is a project for Burning Man 2013, which doesn't yet have a good name.

Project Status

  • 2012-09-17: Completed schematic and board layout for the Hub LED board. Will submit it with the main Hub board.
  • 2012-09-16: Started designing the Hub LED board that plugs into the Hub board and provides R, G, and B high-power LEDs and FETs to control them.
  • 2012-09-12: Finished checklist on strip board, CAMed and submitted via OSH Park for manufacturing.
  • 2012-09-11: Started working through checklist, needed a bunch of changes to make IR emitter/detector line up.
  • 2012-09-09: Started board layout.
  • 2012-09-08: Put together BOM and designed schematic for the strip board containing 5 LEDs, the drivers for them (WS2801), the IR emitter/receiver, and the ADC/logic for the IR.
  • Wednesdayish on the playa: Started throwing around ideas for 2013's project.

Random Thoughts

  • Tic Tac Toe game in lights on the playa
  • Jumping on a square makes a move
  • X/O indicated with colours instead of symbols, as it would be harder to design LED symbols that could be jumped on
  • IR sensors used to detect people's location?
  • Strips of LEDs/IR sensors run in clear tubes like the Man perimiter's LEDs
  • Hubs located at cross points which have high powered LEDs
  • All run off the StrichLux system the same as Beacon4

Alternative Ideas

Invisible Maze

  • As sensing jumping vs. standing is going to be hard, Gary at the lab suggested an "invisible maze" which I'm now trying to work out details for that would work.
  • Higher-resolution grid than was planned for TTT, maybe 5x5 1m or 2m squares?
  • Stepping into a square causes the system to generate a maze with the square you stepped in as the starting square.
  • Maze is briefly flashed on the lighting strips, then goes dark again.
  • "Bumping into a wall" on the maze causes a buzzer-type-sound and that wall to go red.
    • Would it also flash the entire maze again? Probably need to wait and see what works best once the system is built.
  • Each bump is added up on some kind of scoreboard
    • Could have a high-score-board too, with some way for people to enter initials?
  • Would probably need voice prompts to tell people what to do?