InvisibleMaze

From Hackstrich
Revision as of 15:43, 20 October 2012 by SarahEmm (talk | contribs) (Adding a bit about the Backend -> Console protocol)

This is a project for Burning Man 2013.

Project Status

  • 2012-10-19: Started working on the Console half of the software, including maze generation (which will eventually move to the Backend half).
  • 2012-10-16: Changed concept from Tic-Tac-Toe to an invisible maze.
  • 2012-09-17: Completed schematic and board layout for the Hub LED board. Will submit it with the main Hub board.
  • 2012-09-16: Started designing the Hub LED board that plugs into the Hub board and provides R, G, and B high-power LEDs and FETs to control them.
  • 2012-09-12: Finished checklist on strip board, CAMed and submitted via OSH Park for manufacturing.
  • 2012-09-11: Started working through checklist, needed a bunch of changes to make IR emitter/detector line up.
  • 2012-09-09: Started board layout.
  • 2012-09-08: Put together BOM and designed schematic for the strip board containing 5 LEDs, the drivers for them (WS2801), the IR emitter/receiver, and the ADC/logic for the IR.
  • Wednesdayish on the playa: Started throwing around ideas for 2013's project.

Random Thoughts

  • Strips of LEDs/IR sensors run in clear tubes like the Man perimiter's LEDs
  • Hubs located at cross points which have high powered LEDs to light squares and laser beams to detect people's location
  • All run off the StrichLux system the same as Beacon4
  • Higher-resolution grid than was planned for TTT, maybe 4x4 or 5x5 1m or 2m squares?
  • Stepping into a square causes the system to generate a maze with the square you stepped in as the starting square.
  • Maze is briefly flashed on the lighting strips, then goes dark again.
  • "Bumping into a wall" on the maze causes a buzzer-type-sound and that wall to go red.
    • Would it also flash the entire maze again? Probably need to wait and see what works best once the system is built.
  • Each bump is added up on some kind of scoreboard
    • Could have a high-score-board too, with some way for people to enter initials?
  • Would probably need/want voice prompts to tell people what to do?

Protocols

Backend -> Console

  • UDP-based, broadcasts data from the backend all the time to any consoles that might be listening
    • Could also configure it with a unicast address, but probably no reason to as long as it's just broadcasting on the management interfaces
  • Each update is separated by a newline
  • Parameters for an update are separated by spaces
  • Example: beam b h 1 2
  • Updates:
    • beam - Laser beam breaking/making
      • Parameter 1 - (b)reak or (m)ake
      • Parameter 2 - (h)orizontal or (v)ertical beam
      • Parameter 3 - x position of beam
      • Parameter 4 - y position of beam